White as natural

 




 

“We can not fight for our rights and our history as well as future until we are armed with weapons of criticism and dedicated consciousness.”

    Edward W. Said

 

Video games are a powerful form of art, it can put players into the lives and shoes of many. You can be a warrior or a wizard, fighting for a cause, a robot navigating through a post-apocalyptic world, at times, you may even be a bug, a cat, a god… You can, for a brief moment, exist as someone else, morph into a different body. Art, such as books, cinema, theater, all have this power of making us see through the eyes of another, but video games are special because they are interactive media. On films, you may watch the characters solving a puzzle, on video games, it is you who’s solving them. On books, you may read as a character has to take some harsh decisions, in video games, it is you taking the decisions. In other media, the characters tell us their stories, in video games, we shape their stories. There’s a question in which players have to face in games: “am I me, or am I this character? Am I taking these decisions using my lens, or theirs?” There’s the inner struggle between taking decisions in a game based on my own morals, ideas and life experiences or doing so based on the character I’m playing as. Still, as diverse the background, ideas and personalities of all the characters we’ve played as in video games to this day, there’s one striking resemblance in most of them: their skins, their bodies. It’s bizarre, really; to think how the vast majority of characters we’ve been interacting with, connecting ourselves with, all share this one single similarity: them are white.



Image: Some of the main characters we can play as in video games.

(via: SVG)


As long as we keep repeating the mistake of showing only white faces and white culture on cinema, literature, video games or whatever art form we do in for creating stories, all we’re simply doing is reinforce the notion that being white, being part of a white culture, or simply having fairer skin tone, is the norm, is natural, and that all human beings that are not white, not from a “white nation” (as well as those who are not heterosexual, nor follow the rules of what being heterosexual is, and so many other groups so marginalized in our society), are not. When we remove these whole groups of people from our stories, we’re putting them in a category of subhuman, what is being said is that they’re not natural, or normal, it is said, consciously or not, that them have “a race” or “a gender”, while we, do not. We’re normal. We’re natural. They’re not. They’re deviant and weird. Not just different, but deviant and inferior. It’s the false and harmful notion that there’s a natural human condition, that all humans are, or should, be born into the same body and mind, it’s hegemony at its most gruesome.

This, to me, shows some things. It shows that, if we want to genuinely change this destructive notion of “white as natural”, this nonsensical, absurd idea that has caused nothing but harm and violence for generations, of whiteness as the natural human condition, we need to tell new stories. We cannot possibly believe that art does not have the power to shape our reality or that it does not exist on influence of the same.

We see Ged, from The Wizard of Earthsea, a dark-skinned character, a powerful and wise wizard, and we’re shocked. “Why?”, it’s said, “Gandalf wasn’t black”. We see black elves on a new television adaptation of The Lord of the Rings, and we’re shocked. “There were no black elves in Tolkien’s original story”. When we say these things, repeatedly as we do, we are, consciously or unconsciously, following a racist notion that non-white people shouldn’t exist in stories, because them never did, and so it is just natural that them continue not to. We say these stories have become “political”, but why? Well, because there’s now “race” in it. When a story is only about white people, there’s no politics in it, there’s no “race”, it’s all natural, all normal, the so called natural human condition. The Lord of The Rings became a blueprint for how we create fantasy worlds, but there’s no story without history, so if in our fictional narratives people of color are either exotified or erased completely, that is a way to decipher the real world, the way reality is being performed, the way it currently is. There are no stories that exist without influence of our history, but also, stories can change the way we act in reality, it can help we us comprehend it; video games as they are interacting media have the immense capacity of encouraging empathic attitudes and in developing critical thinking. Game developers interested in creating everlasting art, and not just commodities for consumerism, or worse, tools in service of oppression, are able to create worlds, stories and characters capable of shaking us and impacting our perception of reality, it can make us better, make us capable of shaping a world where it’s easier to love.

The idea of race is engraved in fantasy as something key to worldbuilding, it’s hard to find fantastical stories that nominates different creatures as species (for example), but rather always as different races. The word race is hardly used for group identity, but to emancipate some while subjugating others, to name some as naturally good and the others as inherently evil; on this dynamic, evil is always one-dimensional and have no hope whatsoever, they are always monsters who commit atrocities without thought and without reason, and therefore must be expunged, so “good”, also one-dimensional, can live in peace. Stories like this are told in binary perspectives of black (evil) and white (good). The fact that the Orcs from The Lord of The Rings are dark-skinned and portrayed as hopeless monstrosities while the elves are white-skinned and portrayed as righteous, civil and wise tell us a story. Back to video games, a series that I’m familiar with ever since childhood and have very dear feelings for, is Kingdom Hearts; and analyzing it today, it’s important to point out how some of the key villains in the story, Ansem, Xemnas, Xehanort… are dark-skinned, while the vast majority of the cast who are the heroes, are white or close to it. Xehanort, the main antagonist and villain of the story, is dark-skinned, while his long friend and counterpart, Eraqus, usually portrayed as good by the story, is white. See how this mental connotation of — white = good/black = bad — is problematic to the way we perceive the real world, as we apply this to human beings as well, following a simplistic and binary vision where nuance doesn’t exist. We perceive evil as something that is just this: a problem that must be extinguished, demonized, destroyed and eliminated; while doing the same to all that is black and dark, including human lives.

Naoki Yoshida, producer of the upcoming video game title “Final Fantasy XVI”, a series I love so dearly, said in a recent interview that this new title won’t have a proper representation of black people, brown people, people of color, because they’re “following a more realistic idea, geographic and anthropological, for the games’ setting, which will take place in the Middle Age Europe…”, Yoshida even acknowledges that some people may feel disappointed about this fact. I must say that I have much respect for Yoshida’s and his history in video game development, but yes, my disappointed (and I sure this is a mutual feeling I have with a lot of people too), is immeasurable. This is the mindset of “white as natural”. Yoshida is not working on an anthropological study about medieval Europe — and if he was, it wouldn’t be an accurate one, as we have studies today showing that medieval Europe wasn’t this age free of people of color, as some seems too eager to believe so — he’s developing a video game, a fantasy game. Drawing a line on “having non-white people and their culture in my story is not realistic” is a hurtful stance we need break free from. We need to tell new stories. We can’t, in self-conscious’, continue to exclude whole groups of people from stories, from fantasy; nor can we continue to sustain this lie told to us for so long now, that people of color in the past existed apart from all the, so called, “natural ones”, or that people of color simple did not exist back them, lies told to us by those who would praise this falsified old ages for being a white-only period, and repeated by ourselves, based on the lies we’re told and that have been sustained by some so called “intellectuals” on the last centuries, who refused to do in-depth studies about black cultures, African cultures, indigenous cultures and their pasts, to instead ignore or exoticize them, feeding this notion that story began with white people and were always about white culture and their so called civilization. Another interesting point of analysis after watching the trailers we got thus far for Final Fantasy XVI, is the lack of women characters. Were there no women in Europe back then? The last mainline Final Fantasy game (FFXV), released back in 2016, had the audacity of not including a single woman in the main group of characters, which ended up as a group of 4 men instead. Is this what we’re going to do? Is this how we step forward towards inclusion? “[…] the story isn’t any good if he isn’t in it.” Says Ursula K. Le Guin, on her incredible essay “The Carrier Bag Theory of Fiction”. Something else I find strange in the trailers, is how all the men we’ve saw (which is pretty much 95% of the cast of characters, men and boys), look very much like contemporary men to me. Through paintings from back in the Middle Ages, we can see that a vast group of men, kings and aristocrats, had long hair, wore wigs, heels and makeup, but the men in Final Fantasy XVI all have short hair and wear really regular ideas of armor. Well, I ask, is there no “drawing a line on realism” on this? Or is the idea of showing men on the game having long hair or wearing those attires now too much for audiences in our contemporary time, whom have an idealized version of what a man is supposed to be today? Maybe making them see men with long hair and makeup could be too shocking to their notions of “what’s natural”? Is this fear of, say, “femininity” and womanhood?




Image: The infamous painting of King Louis XIV (1638 – 1715)
wearing his luxurious vestments, including high heels and tights.

 

We need to tell new stories. When we say and repeat, over and over again, be with words or images, that “white is natural”, we are, unconsciously or not, following the path white supremacists have set us upon. In my mind, race and gender are some of the biggest and most terrible works of fiction created in our history, and ones that continue to feed hatred and exclusion all over the world. I call them fiction, you may call them social constructs, but we shall never call it “natural”.

Many people, creators and audiences, say that fantasy shouldn’t be just mere escapism, but rather a metaphorical window that show us a story that is not necessarily ours, a story that helps us understand and engage in our own collective history. How can we use this genre to help people develop critical thinking, kindness and empathy, if we don’t have the people who ultimately suffers from our systemic dilemmas and discriminations, like racism, misogyny, homophobia, transphobia, ableism, poverty, global warming… in our narratives? How can we tell their stories without them? How can we develop more and better solidarity and understanding towards people with disabilities in our world, when we don’t see them in art? In the Japanese manga “Witch Hat Atelier”, created by the incredibly talented mangaká Kamome Shirahama, there’s the character Beldaruit, a wise, kind and powerful witch/mage, who has a disability. This very topic is much explored in the story. At one point in a later chapter, one of the central characters, Coco, talks to a friend about how to create a better world for people with disabilities, a world that fits for them. That’s what we need, that’s what we should be striving for, stories that encourage compassion, inclusion and empathy, not ones that just totally excludes all bodies them don’t consider as “normal”.


Image: The character Beldaruit - from Witch Hat Atelier.

 (via: Goodreads)


We are — or rather — should be, human beings first and foremost. To quote Gwen Marshal, a writer and game designer who came up with the wonderful idea for a zine where the word and concept “race” is replaced with “ancestry” and “culture” for the tabletop RPG Dungeons and Dragons (D&D), she told The Guardian: “Race is not a biological reality, rather, it is a social concept constructed and employed differently at different times in history and in different places in the world […] Because these harmful concepts have no place in our world, they need not be in the stories we tell with our friends, either”. There is nothing natural or organic about the concept of race, nothing that, as some like to say, in truth, proves that race is a biological part of human beings; it’s forged, it’s fantasy; a fiction that does nothing but excludes, segregates and is used as a tool to spread hatred based upon nothing. As social beings, sharing this space, this planet we call home, we should celebrate our differences, we are different; — different just like nature, just like the trees and flowers with all their unique shapes, — different just like cats with all their different fur colors, — different just like zebras, all with their different stripes’ patterns. And to celebrate different, we need to tell stories where difference exists and are multifaceted. Difference is natural.

 

 

 

References:

 

It’s time for fantasy fiction and role-playing games to shed their racist history:

https://www.theguardian.com/games/2020/nov/03/racism-fantasy-fiction-role-playing-games

 

Race, Racism, and the Middle Ages: Tearing Down the “Whites Only” Medieval World:

https://www.publicmedievalist.com/race-racism-middle-ages-tearing-whites-medieval-world/

 

Edward Said on Orientalism:

https://www.youtube.com/watch?v=fVC8EYd_Z_g&ab_channel=PalestineDiary

 

Not Your Exotic Fantasy - Tropes vs. Women in Video Games:

https://www.youtube.com/watch?v=K2hYdBxxTTM&ab_channel=FeministFrequency

 

Race and Racism in the European Middle Ages:

https://www.getty.edu/art/exhibitions/outcasts/downloads/heng_race_racism.pdf

 

Why are fantasy games so hung up on Medieval Europe? | Black Girl Gamers:

https://www.youtube.com/watch?v=pMjTCHCbkQ4&ab_channel=BlackGirlGamers 

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